Searched refs:current_shade_xy (Results 1 – 1 of 1) sorted by relevance
195 float current_shade_xy[2]; in CalculateScene() local220 current_shade_xy[0] = in CalculateScene()222 current_shade_xy[1] = in CalculateScene()226 current_sun_xy[1], current_shade_xy[0], current_shade_xy[1]); in CalculateScene()236 sun_shade_lux / current_shade_xy[1] * current_shade_xy[0], sun_shade_lux, in CalculateScene()237 sun_shade_lux / current_shade_xy[1] * in CalculateScene()238 (1 - current_shade_xy[0] - current_shade_xy[1])}; in CalculateScene()