D | GLESTextureUtils.cpp | 246 GLsizei width, GLsizei height, GLsizei depth, in computeTextureStartEnd() argument 262 …ALOGV("%s: input idim %d %d %d w p h %d %d %d:", __FUNCTION__, width, height, depth, inputWidth, i… in computeTextureStartEnd() 270 endVal = startVal + inputPitch * inputHeight * (depth - 1); in computeTextureStartEnd() 274 endVal = startVal + inputPitch * inputHeight * depth; in computeTextureStartEnd() 285 GLsizei width, GLsizei height, GLsizei depth, in computeTotalImageSize() argument 296 width, height, depth, in computeTotalImageSize() 311 GLsizei width, GLsizei height, GLsizei depth, in computeNeededBufferSize() argument 323 width, height, depth, in computeNeededBufferSize() 364 GLsizei width, GLsizei height, GLsizei depth, in computePackingOffsets3D() argument 379 (void)depth; in computePackingOffsets3D() [all …]
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