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Searched refs:depthstencilAttachment_texture (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp2310 res_info->tex_external = props.depthstencilAttachment_texture->boundEGLImage; in getBoundFramebufferFormat()
2311 res_info->tex_internalformat = props.depthstencilAttachment_texture->internalformat; in getBoundFramebufferFormat()
2312 res_info->tex_format = props.depthstencilAttachment_texture->format; in getBoundFramebufferFormat()
2313 res_info->tex_type = props.depthstencilAttachment_texture->type; in getBoundFramebufferFormat()
2314 res_info->tex_multisamples = props.depthstencilAttachment_texture->multisamples; in getBoundFramebufferFormat()
2396 props.depthstencilAttachment_texture = 0; in addFreshFramebuffer()
2566 boundFboProps(target).depthstencilAttachment_texture = texrec; in attachTextureObject()
2598 res = boundFboProps_const(target).depthstencilAttachment_texture; in getFboAttachmentTexture()
2760 if (texrec == props.depthstencilAttachment_texture) { in setFboCompletenessDirtyForTexture()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h98 std::shared_ptr<TextureRec> depthstencilAttachment_texture; member