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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_EXT_shader_module_identifier.adoc27 SPIR-V modules could be cached on disk by an application, but the extra disk
49 When on-disk pipeline caches are updated, the same shader identifiers could
DVK_EXT_host_image_copy.adoc44 1) When uploading data to an image, the data is usually loaded from disk.
/hardware/qcom/bootctrl/
Dboot_control.cpp380 struct gpt_disk *disk = NULL; in boot_ctl_get_disk_info() local
383 disk = gpt_disk_alloc(); in boot_ctl_get_disk_info()
384 if (!disk) { in boot_ctl_get_disk_info()
389 if (gpt_disk_get_disk_info(partition, disk)) { in boot_ctl_get_disk_info()
392 gpt_disk_free(disk); in boot_ctl_get_disk_info()
395 return disk; in boot_ctl_get_disk_info()
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_shader_module_identifier.adoc25 - Cache converted SPIR-V on disk
43 i.e. a "magic disk cache", which most desktop implementations of graphics APIs are expected to have.
59 We can store SPIR-V on-disk and reload that in response to a pipeline creation call,
60 but the overhead of storing SPIR-V on disk, validating it, decompressing it, etc, is a significant …
64 We have observed >95% disk savings with this scenario, and this is transformative since it makes it…
72 This identifier can be stored on-disk for later use. (`vkGetShaderModuleCreateInfoIdentifierEXT` ca…
100 …ations already do either way. After all, you may or may not have a PSO in disk cache and that is o…
DVK_EXT_host_image_copy.adoc20 …ating and memory mapping the buffer first and loading the image data from disk directly into the b…
21 …se of layering, because the layer is given a pointer to the data which is already loaded from disk.
/hardware/interfaces/health/2.0/
DIHealth.hal153 * Gets disk statistics (number of reads/writes processed, number of I/O
159 * @return value vector of disk statistics, to be ignored if result is not SUCCESS.
/hardware/google/aemu/base/
Dsystem-native-mac.mm92 NSLog(@"Could not find io classes of disk");
/hardware/google/aemu/base/include/aemu/base/system/
Dsystem-native-mac.mm94 NSLog(@"Could not find io classes of disk");
/hardware/google/gfxstream/
Dmeson_options.txt245 description : 'Build with on-disk shader cache support.',
263 'on-disk cache of compiled shader programs, can be overriden ' +
/hardware/interfaces/wifi/supplicant/1.0/
DISupplicantP2pIface.hal680 * Persist the current configuration to disk.
/hardware/interfaces/keymaster/4.0/
Dtypes.hal223 * decrypt the disk.