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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_AMD_draw_indirect_count.adoc24 This extension allows an application to source the number of draws for
DVK_EXT_multi_draw.adoc26 This extension enables passing the entire sequence of draws directly to the
DVK_KHR_draw_indirect_count.adoc27 This extension allows an application to source the number of draws for
DVK_EXT_conditional_rendering.adoc27 The conditional rendering commands are limited to draws, compute dispatches
DVK_NV_framebuffer_mixed_samples.adoc36 entire path at the higher sample frequency, and then the cover step draws
DVK_NV_mesh_shader.adoc115 The text around the existing "`draws`" is heavily based around emitting
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/VK_NV_mesh_shader/
Ddrawing.adoc59 * pname:drawCount is the number of draws to execute, and can: be zero.
66 pname:drawCount draws are executed by the command, with parameters taken
141 * pname:maxDrawCount specifies the maximum number of draws that will be
235 * pname:drawCount is the number of draws to execute, and can: be zero.
242 pname:drawCount draws are executed by the command, with parameters taken
319 * pname:maxDrawCount specifies the maximum number of draws that will be
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Ddrawing.adoc52 This enable only applies to indexed draws (flink:vkCmdDrawIndexed,
761 ** For non-indexed draws, from vertices with a lower numbered
763 ** For indexed draws, vertices sourced from a lower index buffer addresses
766 ** For draws using mesh shaders, the order is provided by <<mesh-ordering,
770 ** For draws using cluster culling shaders, the order is provided by
1043 To record an ordered sequence of draws which have no state changes between
1050 * pname:drawCount is the number of draws to execute, and can: be zero.
1059 The number of draws recorded is pname:drawCount, with each draw reading,
1091 To record an ordered sequence of indexed draws which have no state changes
1098 * pname:drawCount is the number of draws to execute, and can: be zero.
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Dclears.adoc269 Clears may: have a different set of supported fragment areas than draws.
Dpipelines.adoc5276 flink:vkCmdSetDepthBias2EXT before any draws are performed with
5284 be set dynamically with flink:vkCmdSetDepthBias before any draws are
5290 flink:vkCmdSetBlendConstants before any draws are performed with a
5297 set dynamically with flink:vkCmdSetDepthBounds before any draws are
5304 dynamically with flink:vkCmdSetStencilCompareMask before any draws are
5311 dynamically with flink:vkCmdSetStencilWriteMask before any draws are
5318 dynamically with flink:vkCmdSetStencilReference before any draws are
5327 any draws are performed with a pipeline state with
5397 draws are performed with a pipeline state with
5454 flink:vkCmdSetStencilOp before any draws are performed with a pipeline
Dshaders.adoc2451 invocations from separate draws are in separate command scope instances.
2618 multi-draw situations, and indirect draws with drawCount > 1, where there
2623 // Assume SubgroupSize = 8, where 3 draws are packed together.
2664 For implementations where subgroups are packed across draws, the
Dinterfaces.adoc2036 The number of draws is given by the pname:drawCount parameter.
4652 For non-indexed draws, this variable begins at the pname:firstVertex
4656 For indexed draws, its value is the content of the index buffer for the
Ddescriptorsets.adoc4867 during shader execution of the resulting draws and dispatches, or any
4872 resulting draws and dispatches, or any time in between.
Dcmdbuffers.adoc41 For state dependent commands (such as draws and dispatches), any state
Drenderpass.adoc1691 All draws and clears are broadcast to each _view index_ whose bit is set in
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_attachment_feedback_loop_layout.adoc41 …* There can be hundreds of draws with a feedback loop which results in a hundreds of copies and ba…
DVK_KHR_fragment_shading_rate.adoc24 However, this requires careful state management, and requires awkward sorting of geometry/draws in …
DVK_EXT_mesh_shader.adoc188 Multiple draws are dispatched according to the `drawCount` parameter, with data in buffer being con…
/hardware/google/gfxstream/guest/mesa/src/vulkan/overlay-layer/
Doverlay.cpp173 struct list_head draws; /* List of struct overlay_draw */ member
508 list_inithead(&data->draws); in new_swapchain_data()
522 struct overlay_draw *draw = list_is_empty(&data->draws) ? in get_overlay_draw()
523 NULL : list_first_entry(&data->draws, struct overlay_draw, link); in get_overlay_draw()
532 list_addtail(&draw->link, &data->draws); in get_overlay_draw()
562 list_addtail(&draw->link, &data->draws); in get_overlay_draw()
1801 list_for_each_entry_safe(struct overlay_draw, draw, &data->draws, link) { in shutdown_swapchain_data()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles31_only.entries87 ## Indirect draws
Dgles3_only.entries73 # Instanced draws
/hardware/google/gfxstream/codegen/gles2/
Dgles2.in353 # Instanced draws
535 ### Requires us tp really clean up how draws work in the encoder currently.
542 # Indirect draws
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/VK_NV_device_generated_commands/
Dgeneration.adoc205 of execution of individual draws through this command may: execute in any
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/
DChangeLog.adoc10194 * Add missing buffer usage requirements for indirect draws in