Searched refs:eShaderRead (Results 1 – 4 of 4) sorted by relevance
2219 eShaderRead = VK_ACCESS_SHADER_READ_BIT, enumerator2249 | AccessFlagBits::eShaderRead3076 eShaderRead = VK_ACCESS_2_SHADER_READ_BIT, enumerator3122 | AccessFlagBits2::eShaderRead
529 if ( value & AccessFlagBits::eShaderRead ) result += "ShaderRead | "; in to_string()955 if ( value & AccessFlagBits2::eShaderRead ) result += "ShaderRead | "; in to_string()3016 case AccessFlagBits::eShaderRead : return "ShaderRead"; in to_string()3663 case AccessFlagBits2::eShaderRead : return "ShaderRead"; in to_string()
3437 eShaderRead = VK_ACCESS_SHADER_READ_BIT, enumerator3479 | AccessFlagBits::eShaderRead4427 eShaderRead = VK_ACCESS_2_SHADER_READ_BIT, enumerator4486 | AccessFlagBits2::eShaderRead
714 if ( value & AccessFlagBits::eShaderRead ) result += "ShaderRead | "; in to_string()1201 if ( value & AccessFlagBits2::eShaderRead ) result += "ShaderRead | "; in to_string()5262 case AccessFlagBits::eShaderRead : return "ShaderRead"; in to_string()5990 case AccessFlagBits2::eShaderRead : return "ShaderRead"; in to_string()