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Searched refs:eac_decode_single_channel_block (Results 1 – 5 of 5) sorted by relevance

/hardware/google/gfxstream/common/etc/include/gfxstream/
Detc.h73 void eac_decode_single_channel_block(const etc1_byte* pIn,
/hardware/google/gfxstream/host/vulkan/emulated_textures/shaders/
DEtc2RGBA8.comp35 eac_decode_single_channel_block(flip32(srcBlock[0]), flip32(srcBlock[1]), false);
DEtc2ShaderLib.comp282 uint[16] eac_decode_single_channel_block(uint high, uint low, bool isSigned) {
/hardware/google/gfxstream/common/etc/
Detc.cpp440 void eac_decode_single_channel_block(const etc1_byte* pIn, in eac_decode_single_channel_block() function
895 eac_decode_single_channel_block(pIn, 1, false, alphaBlock); in etc2_decode_image()
910 eac_decode_single_channel_block(pIn, 4, isSigned, block); in etc2_decode_image()
916 eac_decode_single_channel_block(pIn, 4, isSigned, block); in etc2_decode_image()
919 eac_decode_single_channel_block(pIn, 4, isSigned, in etc2_decode_image()
Detc_unittest.cpp45 eac_decode_single_channel_block(bytesEncoded, decodedElementBytes, isSigned, decoded); in decodeEacTest()