Searched refs:eglImageTex (Results 1 – 2 of 2) sorted by relevance
731 GLuint eglImageTex = 0; member
3112 if (!m_blitState.eglImageTex) { in blitFromReadBufferToEGLImage()3113 gl.glGenTextures(1, &m_blitState.eglImageTex); in blitFromReadBufferToEGLImage()3116 gl.glBindTexture(GL_TEXTURE_2D, m_blitState.eglImageTex); in blitFromReadBufferToEGLImage()3121 GL_TEXTURE_2D, m_blitState.eglImageTex, 0); in blitFromReadBufferToEGLImage()