Searched refs:elapsedTimeUs (Results 1 – 3 of 3) sorted by relevance
115 int elapsedTimeUs = Utils_getElapsedTimeInUs(lastRxTxTime, currentTime); in SpiLayerDriver_read() local116 if (elapsedTimeUs < BGT) { in SpiLayerDriver_read()117 int waitTime = BGT - elapsedTimeUs; in SpiLayerDriver_read()183 int elapsedTimeUs = Utils_getElapsedTimeInUs(lastRxTxTime, currentTime); in SpiLayerDriver_write() local184 if (elapsedTimeUs < BGT) { in SpiLayerDriver_write()185 int waitTime = BGT - elapsedTimeUs; in SpiLayerDriver_write()
261 const nsecs_t elapsedTimeUs = (now - startTime) / 1000; in generateFrames() local262 const nsecs_t sleepDurationUs = kTargetFrameIntervalUs - elapsedTimeUs; in generateFrames()
624 const nsecs_t elapsedTimeUs = (now - startTime) / 1000; in generateFrames() local625 const nsecs_t sleepDurationUs = kTargetFrameIntervalUs - elapsedTimeUs; in generateFrames()