Searched refs:errorLogLength (Results 1 – 1 of 1) sorted by relevance
376 GLint errorLogLength = 0; in MakeShader() local377 dispatch.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &errorLogLength); in MakeShader()378 if (!errorLogLength) { in MakeShader()379 errorLogLength = 512; in MakeShader()382 std::vector<GLchar> errorLog(errorLogLength); in MakeShader()383 dispatch.glGetShaderInfoLog(shader, errorLogLength, &errorLogLength, errorLog.data()); in MakeShader()385 const std::string errorString = errorLogLength == 0 ? "" : errorLog.data(); in MakeShader()410 GLint errorLogLength = 0; in MakeProgram() local411 dispatch.glGetProgramiv(program, GL_INFO_LOG_LENGTH, &errorLogLength); in MakeProgram()412 if (!errorLogLength) { in MakeProgram()[all …]