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/hardware/google/gfxstream/host/tests/
DTextureDraw_unittest.cpp71 GLint fbStatus = gl->glCheckFramebufferStatus(GL_FRAMEBUFFER); in TestTextureDrawBasic() local
72 EXPECT_EQ((GLint)GL_FRAMEBUFFER_COMPLETE, fbStatus); in TestTextureDrawBasic()
130 GLint fbStatus = gl->glCheckFramebufferStatus(GL_FRAMEBUFFER); in TestTextureDrawLayer() local
131 EXPECT_EQ((GLint)GL_FRAMEBUFFER_COMPLETE, fbStatus); in TestTextureDrawLayer()