Searched refs:fbStatus (Results 1 – 1 of 1) sorted by relevance
71 GLint fbStatus = gl->glCheckFramebufferStatus(GL_FRAMEBUFFER); in TestTextureDrawBasic() local72 EXPECT_EQ((GLint)GL_FRAMEBUFFER_COMPLETE, fbStatus); in TestTextureDrawBasic()130 GLint fbStatus = gl->glCheckFramebufferStatus(GL_FRAMEBUFFER); in TestTextureDrawLayer() local131 EXPECT_EQ((GLint)GL_FRAMEBUFFER_COMPLETE, fbStatus); in TestTextureDrawLayer()