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Searched refs:flattened (Results 1 – 7 of 7) sorted by relevance

/hardware/interfaces/camera/common/default/
DCameraParameters.cpp189 String8 flattened(""); in flatten() local
197 flattened += k; in flatten()
198 flattened += "="; in flatten()
199 flattened += v; in flatten()
200 if (i != size - 1) flattened += ";"; in flatten()
203 return flattened; in flatten()
/hardware/interfaces/neuralnetworks/1.0/
Dtypes.hal548 * greater than 2, then it gets flattened to a 2-D Tensor. The
549 * (flattened) 2-D Tensor is reshaped (if necessary) to
826 * A flattened tensor that represents projected bit vectors.
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_mesh_shader.adoc92 …rkgroup will rasterize their outputs in sequential order based on their flattened global invocatio…
/hardware/interfaces/renderscript/1.0/
DIContext.hal65 * TODO: Explain the flattened layout in the offsets vec
/hardware/interfaces/neuralnetworks/1.2/
Dtypes.hal766 * greater than 2, then it gets flattened to a 2-D Tensor. The
767 * (flattened) 2-D Tensor is reshaped (if necessary) to
1094 * A flattened tensor that represents projected bit vectors.
/hardware/interfaces/neuralnetworks/1.3/
Dtypes.hal753 * greater than 2, then it gets flattened to a 2-D Tensor. The
754 * (flattened) 2-D Tensor is reshaped (if necessary) to
1092 * A flattened tensor that represents projected bit vectors.
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/katex/
Dkatex.mjs580 * A flattened version of all the supported blocks in a single array.
6386 * nodes. documentFragments are flattened into their contents, so the