Searched refs:flippedY (Results 1 – 1 of 1) sorted by relevance
95 uint32_t flippedY = h - y - 1; in LoadRGBAFromBitmapFile() local97 uint32_t pixelOffset = (flippedY * w * 4) + (x * 4); in LoadRGBAFromBitmapFile()177 uint32_t flippedY = h - currentY - 1; in SaveRGBAToBitmapFile() local178 const uint8_t* currentPixel = rgbaPixels + (stribeBytes * flippedY); in SaveRGBAToBitmapFile()