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Searched refs:fragShader (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/
DYUVConverter.cpp753 GLuint fragShader = s_gles2.glCreateShader(GL_FRAGMENT_SHADER); in createYUVGLShader() local
755 s_gles2.glShaderSource(fragShader, 1, &fragShaderSourceChars, &fragShaderSourceLen); in createYUVGLShader()
757 s_gles2.glCompileShader(fragShader); in createYUVGLShader()
759 for (GLuint shader : {vertShader, fragShader}) { in createYUVGLShader()
773 s_gles2.glAttachShader(mProgram, fragShader); in createYUVGLShader()
796 s_gles2.glDeleteShader(fragShader); in createYUVGLShader()
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.cpp399 auto fragShader = in MakeProgram() local
404 dispatch.glAttachShader(program, fragShader); in MakeProgram()
DGfxstreamEnd2EndTests.h355 const std::string& fragShader);