Searched refs:fragShader (Results 1 – 3 of 3) sorted by relevance
753 GLuint fragShader = s_gles2.glCreateShader(GL_FRAGMENT_SHADER); in createYUVGLShader() local755 s_gles2.glShaderSource(fragShader, 1, &fragShaderSourceChars, &fragShaderSourceLen); in createYUVGLShader()757 s_gles2.glCompileShader(fragShader); in createYUVGLShader()759 for (GLuint shader : {vertShader, fragShader}) { in createYUVGLShader()773 s_gles2.glAttachShader(mProgram, fragShader); in createYUVGLShader()796 s_gles2.glDeleteShader(fragShader); in createYUVGLShader()
399 auto fragShader = in MakeProgram() local404 dispatch.glAttachShader(program, fragShader); in MakeProgram()
355 const std::string& fragShader);