Searched refs:fragSp (Results 1 – 1 of 1) sorted by relevance
3250 ShaderParser* fragSp = (ShaderParser*)fragObjData; in glLinkProgram() local3253 if(fragSp->getCompileStatus() && vertSp->getCompileStatus()) { in glLinkProgram()3257 if (!programData->validateLink(fragSp, vertSp)) { in glLinkProgram()