Searched refs:fragmentShader (Results 1 – 1 of 1) sorted by relevance
3237 GLint fragmentShader = programData->getAttachedFragmentShader(); in glLinkProgram() local3245 if (vertexShader != 0 && fragmentShader!=0) { in glLinkProgram()3247 NamedObjectType::SHADER_OR_PROGRAM, fragmentShader); in glLinkProgram()