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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp3237 GLint fragmentShader = programData->getAttachedFragmentShader(); in glLinkProgram() local
3245 if (vertexShader != 0 && fragmentShader!=0) { in glLinkProgram()
3247 NamedObjectType::SHADER_OR_PROGRAM, fragmentShader); in glLinkProgram()