Searched refs:getBindedTexture (Results 1 – 6 of 6) sorted by relevance
722 GLuint bindedTex = mCtx->getBindedTexture(GL_TEXTURE0 + i, GL_TEXTURE_2D); in drawTexOES()821 …if (auto cubeMapTex = mCtx->getBindedTexture(currTextureUnit + GL_TEXTURE0, GL_TEXTURE_CUBE_MAP)) { in preDrawTextureUnitEmulation()839 auto bindedTex = mCtx->getBindedTexture(GL_TEXTURE_2D); in preDrawTextureUnitEmulation()858 GLuint cubeMapTex = mCtx->getBindedTexture(currTextureUnit + GL_TEXTURE0, GL_TEXTURE_CUBE_MAP); in postDrawTextureUnitEmulation()
363 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData()709 unsigned int tex = ctx->getBindedTexture(target); in s_glInitTexImage2D()847 if(ctx->getBindedTexture(GL_TEXTURE_2D) == textures[i]) in glDeleteTextures()849 if (ctx->getBindedTexture(GL_TEXTURE_CUBE_MAP) == textures[i]) in glDeleteTextures()2209 ObjectLocalName tex = ctx->getTextureLocalName(target,ctx->getBindedTexture(target)); in glEGLImageTargetTexture2DOES()
1706 unsigned int texname = getBindedTexture(GL_TEXTURE0+i,GL_TEXTURE_2D); in drawTexOES()
486 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData()1040 unsigned int tex = ctx->getBindedTexture(target); in s_glInitTexImage2D()1419 if (ctx->getBindedTexture(GL_TEXTURE_2D) == textures[i]) in glDeleteTextures()1421 if (ctx->getBindedTexture(GL_TEXTURE_CUBE_MAP) == textures[i]) in glDeleteTextures()1423 if (ctx->getBindedTexture(GL_TEXTURE_2D_ARRAY) == textures[i]) in glDeleteTextures()1425 if (ctx->getBindedTexture(GL_TEXTURE_3D) == textures[i]) in glDeleteTextures()1427 if (ctx->getBindedTexture(GL_TEXTURE_2D_MULTISAMPLE) == textures[i]) in glDeleteTextures()1429 if (ctx->getBindedTexture(GL_TEXTURE_BUFFER) == textures[i]) in glDeleteTextures()2158 *params = ctx->getBindedTexture(GL_TEXTURE_2D); in s_glStateQueryTv()2161 *params = ctx->getBindedTexture(GL_TEXTURE_CUBE_MAP); in s_glStateQueryTv()[all …]
259 unsigned int getBindedTexture(GLenum target);260 unsigned int getBindedTexture(GLenum unit,GLenum target);
2194 unsigned int GLEScontext::getBindedTexture(GLenum target) { in getBindedTexture() function in GLEScontext2199 unsigned int GLEScontext::getBindedTexture(GLenum unit, GLenum target) { in getBindedTexture() function in GLEScontext3038 getBindedTexture(GL_TEXTURE_2D)))); in blitFromReadBufferToTextureFlipped()3164 getBindedTexture(GL_TEXTURE_2D)))); in blitFromReadBufferToEGLImage()