Searched refs:getBoundTexture (Results 1 – 4 of 4) sorted by relevance
99 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()103 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()143 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()147 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()182 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; in s_glGetFixedv()186 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; in s_glGetFixedv()216 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()220 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()694 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()731 state->getBoundTexture(currTarget)); in s_glDisable()[all …]
1477 GLuint texture = getBoundTexture(target); in setBoundEGLImage()1537 GLuint texture = getBoundTexture(target); in setBoundTextureInternalFormat()1544 GLuint texture = getBoundTexture(target); in setBoundTextureFormat()1551 GLuint texture = getBoundTexture(target); in setBoundTextureType()1576 GLuint texture = getBoundTexture(target); in setBoundTextureDims()1634 GLuint texture = getBoundTexture(target); in setBoundTextureSamples()1643 GLuint texture = getBoundTexture(stateTarget); in addTextureCubeMapImage()1670 GLuint texture = getBoundTexture(target); in setBoundTextureImmutableFormat()1685 GLuint texture = getBoundTexture(target); in isBoundTextureImmutableFormat()1692 GLuint texture = getBoundTexture(target); in isBoundTextureComplete()[all …]
849 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()853 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()2244 m_state->getBoundTexture(newTarget)); in updateHostTexture2DBinding()2489 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()2909 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D()3045 m_state->getBoundTexture(target)); in override2DTextureTarget()3053 m_state->getBoundTexture( in restore2DTextureTarget()3056 m_state->getBoundTexture(GL_TEXTURE_2D); in restore2DTextureTarget()3603 GLuint tex = ctx->m_state->getBoundTexture(stateTarget); in s_glCompressedTexSubImage2D()4290 SET_ERROR_IF(!state->getBoundTexture(target), GL_INVALID_OPERATION); in s_glTexStorage2D()[all …]
423 GLuint getBoundTexture(GLenum target) const;