Home
last modified time | relevance | path

Searched refs:getBoundTexture (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp99 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()
103 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()
143 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()
147 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()
182 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; in s_glGetFixedv()
186 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; in s_glGetFixedv()
216 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
220 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()
694 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()
731 state->getBoundTexture(currTarget)); in s_glDisable()
[all …]
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1477 GLuint texture = getBoundTexture(target); in setBoundEGLImage()
1537 GLuint texture = getBoundTexture(target); in setBoundTextureInternalFormat()
1544 GLuint texture = getBoundTexture(target); in setBoundTextureFormat()
1551 GLuint texture = getBoundTexture(target); in setBoundTextureType()
1576 GLuint texture = getBoundTexture(target); in setBoundTextureDims()
1634 GLuint texture = getBoundTexture(target); in setBoundTextureSamples()
1643 GLuint texture = getBoundTexture(stateTarget); in addTextureCubeMapImage()
1670 GLuint texture = getBoundTexture(target); in setBoundTextureImmutableFormat()
1685 GLuint texture = getBoundTexture(target); in isBoundTextureImmutableFormat()
1692 GLuint texture = getBoundTexture(target); in isBoundTextureComplete()
[all …]
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp849 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()
853 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()
2244 m_state->getBoundTexture(newTarget)); in updateHostTexture2DBinding()
2489 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()
2909 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D()
3045 m_state->getBoundTexture(target)); in override2DTextureTarget()
3053 m_state->getBoundTexture( in restore2DTextureTarget()
3056 m_state->getBoundTexture(GL_TEXTURE_2D); in restore2DTextureTarget()
3603 GLuint tex = ctx->m_state->getBoundTexture(stateTarget); in s_glCompressedTexSubImage2D()
4290 SET_ERROR_IF(!state->getBoundTexture(target), GL_INVALID_OPERATION); in s_glTexStorage2D()
[all …]
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h423 GLuint getBoundTexture(GLenum target) const;