Searched refs:getFramebufferBinding (Results 1 – 5 of 5) sorted by relevance
2388 GLuint prevDrawFBOBinding = getFramebufferBinding(GL_FRAMEBUFFER); in initDefaultFBO()2389 GLuint prevReadFBOBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in initDefaultFBO()2649 getFBOData(getFramebufferBinding(GL_READ_FRAMEBUFFER)); in copyTexImageWithEmulation()2782 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in getReadBufferSamples()2793 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in getReadBufferInternalFormat()2804 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in getReadBufferDimensions()3040 GLuint drawFboBinding = getFramebufferBinding(GL_DRAW_FRAMEBUFFER); in blitFromReadBufferToTextureFlipped()3041 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in blitFromReadBufferToTextureFlipped()3166 GLuint drawFboBinding = getFramebufferBinding(GL_DRAW_FRAMEBUFFER); in blitFromReadBufferToEGLImage()3167 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in blitFromReadBufferToEGLImage()
339 bool isDefaultFBOBound(GLenum target) const { return !getFramebufferBinding(target); } in isDefaultFBOBound()366 GLuint getFramebufferBinding(GLenum target) const { in getFramebufferBinding() function
640 GLuint read_fbo = ctx->getFramebufferBinding(GL_READ_FRAMEBUFFER); in sUpdateFboEmulation()641 GLuint draw_fbo = ctx->getFramebufferBinding(GL_DRAW_FRAMEBUFFER); in sUpdateFboEmulation()1339 if (ctx->getFramebufferBinding(GL_FRAMEBUFFER) == framebuffers[i]) { in glDeleteFramebuffers()1342 else if (ctx->getFramebufferBinding(GL_READ_FRAMEBUFFER) == framebuffers[i]) { in glDeleteFramebuffers()1356 GLuint fbName = ctx->getFramebufferBinding(target); in s_detachFromFramebuffer()1744 GLuint fbName = ctx->getFramebufferBinding(target); in glFramebufferRenderbuffer()1799 GLuint fbName = ctx->getFramebufferBinding(target); in glFramebufferTexture2D()2271 GLuint fboBinding = ctx->getFramebufferBinding(GL_DRAW_FRAMEBUFFER); in s_glStateQueryTv()2428 GLuint fboBinding = ctx->getFramebufferBinding(GL_DRAW_FRAMEBUFFER); in glGetBooleanv()2547 GLuint fbName = ctx->getFramebufferBinding(target); in glGetFramebufferAttachmentParameteriv()[all …]
579 GLuint framebuffer = ctx->getFramebufferBinding(GL_DRAW_FRAMEBUFFER); in glDrawBuffers()598 GLuint framebuffer = ctx->getFramebufferBinding(GL_READ_FRAMEBUFFER); in glReadBuffer()696 GLuint fbName = ctx->getFramebufferBinding(target); in glFramebufferTextureLayer()
1094 GLuint fboBinding = ctx->getFramebufferBinding(GL_DRAW_FRAMEBUFFER); in glGetBooleanv()1314 GLuint fboBinding = ctx->getFramebufferBinding(GL_DRAW_FRAMEBUFFER); in glGetIntegerv()2270 GLuint prevFB = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT); in glEGLImageTargetRenderbufferStorageOES()2551 GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT); in glDeleteFramebuffersOES()2604 GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT); in glFramebufferTexture2DOES()2645 GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT); in glFramebufferRenderbufferOES()2685 GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT); in glGetFramebufferAttachmentParameterivOES()