Searched refs:glCheckFramebufferStatusEXT (Results 1 – 15 of 15) sorted by relevance
24 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusEXT(GLenum) { return (GLenum)0; } in glCheckFramebufferStatusEXT() function
24 GLenum glCheckFramebufferStatusEXT(GLenum target);
14 GLenum glCheckFramebufferStatusEXT(GLenum target);
15 GLenum glCheckFramebufferStatusEXT(GLenum target);
43 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusEXT(GLenum) { return (GLenum)0; } in glCheckFramebufferStatusEXT() function
42 GLenum glCheckFramebufferStatusEXT(GLenum target);
55 DISPATCH_DEBUG_LOG("glCheckFramebufferStatusEXT(target:0x%X)", target);
18 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusEXT(GLenum target);
18 X(GLenum, glCheckFramebufferStatusEXT, (GLenum target), (target)) \
152 #define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT) macro
11088 GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target);
2579 return ctx->dispatcher().glCheckFramebufferStatusEXT(target); in glCheckFramebufferStatusOES()
7486 GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target);