Searched refs:glCreateShaderProgramvRET (Results 1 – 1 of 1) sorted by relevance
104 … GLuint glCreateShaderProgramvRET = ctx->dispatcher().glCreateShaderProgramv(type, count, strings); in glCreateShaderProgramv() local108 ctx->dispatcher().glGetProgramiv(glCreateShaderProgramvRET, GL_PROGRAM_SEPARABLE, &sep); in glCreateShaderProgramv()109 ctx->dispatcher().glGetProgramiv(glCreateShaderProgramvRET, GL_LINK_STATUS, &linkstatus); in glCreateShaderProgramv()112 ctx->shareGroup()->genName(ShaderProgramType::PROGRAM, 0, true, glCreateShaderProgramvRET); in glCreateShaderProgramv()