Home
last modified time | relevance | path

Searched refs:glDeleteShader (Results 1 – 25 of 53) sorted by relevance

123

/hardware/google/gfxstream/common/detector/
DGles.cpp123 glDeleteShader(shader); in CreateShader()
164 glDeleteShader(vert_shader); in CreateProgram()
165 glDeleteShader(frag_shader); in CreateProgram()
/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp127 glDeleteShader(shader); in loadShader()
153 glDeleteShader(vertexShader); in buildShaderProgram()
179 glDeleteShader(vertexShader); in buildShaderProgram()
180 glDeleteShader(pixelShader); in buildShaderProgram()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp123 glDeleteShader(shader); in loadShader()
149 glDeleteShader(vertexShader); in buildShaderProgram()
175 glDeleteShader(vertexShader); in buildShaderProgram()
176 glDeleteShader(pixelShader); in buildShaderProgram()
/hardware/libhardware/tests/hwc/
Dutil.c71 glDeleteShader(shader); in load_shader()
106 glDeleteShader(frag); in load_program()
108 glDeleteShader(vert); in load_program()
/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp62 GL(glDeleteShader(vert_id)); in LoadProgram()
63 GL(glDeleteShader(frag_id)); in LoadProgram()
/hardware/google/gfxstream/host/gl/
DTextureResize.cpp179 s_gles2.glDeleteShader(shader); in createShader()
209 s_gles2.glDeleteShader(vShader); in attachShaders()
210 s_gles2.glDeleteShader(fShader); in attachShaders()
462 s_gles2.glDeleteShader(vertex_shader); in GenericResizer()
463 s_gles2.glDeleteShader(fragment_shader); in GenericResizer()
DTextureDraw.cpp60 s_gles2.glDeleteShader(shader); in createShader()
479 s_gles2.glDeleteShader(mFragmentShader); in ~TextureDraw()
482 s_gles2.glDeleteShader(mVertexShader); in ~TextureDraw()
DYUVConverter.cpp766 s_gles2.glDeleteShader(shader); in createYUVGLShader()
795 s_gles2.glDeleteShader(vertShader); in createYUVGLShader()
796 s_gles2.glDeleteShader(fragShader); in createYUVGLShader()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DNamedObject.cpp113 GLEScontext::dispatcher().glDeleteShader(m_globalName); in ~NamedObject()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp213 GL(glDeleteShader(vertId)); in engine_loadProgram()
214 GL(glDeleteShader(fragId)); in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp213 GL(glDeleteShader(vertId)); in engine_loadProgram()
214 GL(glDeleteShader(fragId)); in engine_loadProgram()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp213 GL(glDeleteShader(vertId)); in engine_loadProgram()
214 GL(glDeleteShader(fragId)); in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp213 GL(glDeleteShader(vertId)); in engine_loadProgram()
214 GL(glDeleteShader(fragId)); in engine_loadProgram()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp234 GL(glDeleteShader(vertId)); in engine_loadProgram()
235 GL(glDeleteShader(fragId)); in engine_loadProgram()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h43 {"glDeleteShader", (void*)glDeleteShader},
Dgl2_client_context.h45 glDeleteShader_client_proc_t glDeleteShader; member
Dgl2_client_context.cpp45 glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData); in initDispatchByName()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles2_only.entries50 void glDeleteShader(GLuint shader);
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles2_only_static_translator_namespaced_header.h53 GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader);
Dgles2_only_functions.h53 X(void, glDeleteShader, (GLuint shader), (shader)) \
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.h329 mGlDispatch->glDeleteShader(mHandle); in ~ScopedGlShader()
DGfxstreamEnd2EndTests.cpp388 dispatch.glDeleteShader(shader); in MakeShader()
/hardware/google/gfxstream/host/gl/gles2_dec/
Dgles2_server_context.h54 glDeleteShader_dec_server_proc_t glDeleteShader; member
DGLESv2Decoder.cpp185 OVERRIDE_DEC(glDeleteShader) in initGL()
800 ctx->glDeleteShader(shader); in s_glDeleteShader()
Dgles2_server_context.cpp45 glDeleteShader = (glDeleteShader_dec_server_proc_t) getProc("glDeleteShader", userData); in initDispatchByName()

123