/hardware/google/gfxstream/common/detector/ |
D | Gles.cpp | 123 glDeleteShader(shader); in CreateShader() 164 glDeleteShader(vert_shader); in CreateProgram() 165 glDeleteShader(frag_shader); in CreateProgram()
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 127 glDeleteShader(shader); in loadShader() 153 glDeleteShader(vertexShader); in buildShaderProgram() 179 glDeleteShader(vertexShader); in buildShaderProgram() 180 glDeleteShader(pixelShader); in buildShaderProgram()
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 123 glDeleteShader(shader); in loadShader() 149 glDeleteShader(vertexShader); in buildShaderProgram() 175 glDeleteShader(vertexShader); in buildShaderProgram() 176 glDeleteShader(pixelShader); in buildShaderProgram()
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/hardware/libhardware/tests/hwc/ |
D | util.c | 71 glDeleteShader(shader); in load_shader() 106 glDeleteShader(frag); in load_program() 108 glDeleteShader(vert); in load_program()
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/hardware/qcom/sm7250/display/composer/ |
D | gl_common.cpp | 62 GL(glDeleteShader(vert_id)); in LoadProgram() 63 GL(glDeleteShader(frag_id)); in LoadProgram()
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/hardware/google/gfxstream/host/gl/ |
D | TextureResize.cpp | 179 s_gles2.glDeleteShader(shader); in createShader() 209 s_gles2.glDeleteShader(vShader); in attachShaders() 210 s_gles2.glDeleteShader(fShader); in attachShaders() 462 s_gles2.glDeleteShader(vertex_shader); in GenericResizer() 463 s_gles2.glDeleteShader(fragment_shader); in GenericResizer()
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D | TextureDraw.cpp | 60 s_gles2.glDeleteShader(shader); in createShader() 479 s_gles2.glDeleteShader(mFragmentShader); in ~TextureDraw() 482 s_gles2.glDeleteShader(mVertexShader); in ~TextureDraw()
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D | YUVConverter.cpp | 766 s_gles2.glDeleteShader(shader); in createYUVGLShader() 795 s_gles2.glDeleteShader(vertShader); in createYUVGLShader() 796 s_gles2.glDeleteShader(fragShader); in createYUVGLShader()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | NamedObject.cpp | 113 GLEScontext::dispatcher().glDeleteShader(m_globalName); in ~NamedObject()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | glengine.cpp | 213 GL(glDeleteShader(vertId)); in engine_loadProgram() 214 GL(glDeleteShader(fragId)); in engine_loadProgram()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 213 GL(glDeleteShader(vertId)); in engine_loadProgram() 214 GL(glDeleteShader(fragId)); in engine_loadProgram()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 213 GL(glDeleteShader(vertId)); in engine_loadProgram() 214 GL(glDeleteShader(fragId)); in engine_loadProgram()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 213 GL(glDeleteShader(vertId)); in engine_loadProgram() 214 GL(glDeleteShader(fragId)); in engine_loadProgram()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 234 GL(glDeleteShader(vertId)); in engine_loadProgram() 235 GL(glDeleteShader(fragId)); in engine_loadProgram()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 43 {"glDeleteShader", (void*)glDeleteShader},
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D | gl2_client_context.h | 45 glDeleteShader_client_proc_t glDeleteShader; member
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D | gl2_client_context.cpp | 45 glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData); in initDispatchByName()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_only.entries | 50 void glDeleteShader(GLuint shader);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles2_only_static_translator_namespaced_header.h | 53 GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader);
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D | gles2_only_functions.h | 53 X(void, glDeleteShader, (GLuint shader), (shader)) \
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndTests.h | 329 mGlDispatch->glDeleteShader(mHandle); in ~ScopedGlShader()
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D | GfxstreamEnd2EndTests.cpp | 388 dispatch.glDeleteShader(shader); in MakeShader()
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 54 glDeleteShader_dec_server_proc_t glDeleteShader; member
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D | GLESv2Decoder.cpp | 185 OVERRIDE_DEC(glDeleteShader) in initGL() 800 ctx->glDeleteShader(shader); in s_glDeleteShader()
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D | gles2_server_context.cpp | 45 glDeleteShader = (glDeleteShader_dec_server_proc_t) getProc("glDeleteShader", userData); in initDispatchByName()
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