Searched refs:glGetAttachedShaders_dec (Results 1 – 2 of 2) sorted by relevance
88 glGetAttachedShaders_server_proc_t glGetAttachedShaders_dec; member
1205 …this->glGetAttachedShaders_dec(this, var_program, var_maxcount, size_count == 0 ? nullptr : (GLsiz… in decode()