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Searched refs:glRotatexOES (Results 1 – 15 of 15) sorted by relevance

/hardware/google/gfxstream/guest/GLESv1_enc/
Dgl_ftable.h201 {"glRotatexOES", (void*)glRotatexOES},
Dgl_client_context.h221 glRotatexOES_client_proc_t glRotatexOES; member
Dgl_client_context.cpp221 glRotatexOES = (glRotatexOES_client_proc_t) getProc("glRotatexOES", userData); in initDispatchByName()
Dgl_entry.cpp216 void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
1561 void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) in glRotatexOES() function
1564 ctx->glRotatexOES(ctx, angle, x, y, z); in glRotatexOES()
Dgl_enc.cpp9138 this->glRotatexOES = &glRotatexOES_enc; in gl_encoder_context_t()
/hardware/google/gfxstream/host/gl/gles1_dec/
Dgles1_server_context.h225 glRotatexOES_server_proc_t glRotatexOES; member
Dgles1_server_context.cpp221 glRotatexOES = (glRotatexOES_server_proc_t) getProc("glRotatexOES", userData); in initDispatchByName()
Dgles1_dec.cpp4298 this->glRotatexOES(var_angle, var_x, var_y, var_z); in decode()
/hardware/google/gfxstream/include/GLES/
Dglext.h594 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles12tr_internal.entries248 void glRotatexOES( GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
/hardware/google/gfxstream/codegen/gles1/
Dgles1.in216 GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
/hardware/google/gfxstream/guest/mesa/include/GLES/
Dglext.h223 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
/hardware/google/gfxstream/common/opengl/include/GLES/
Dglext.h702 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles12tr_internal.h250 X(void, glRotatexOES, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z), (angle, x, y, z)) \
/hardware/google/gfxstream/guest/mesa/include/GL/
Dglext.h5243 GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);