/hardware/qcom/sm7250/display/composer/ |
D | gl_common.cpp | 46 GL(glShaderSource(vert_id, vertex_entries, vertex, 0)); in LoadProgram() 50 GL(glShaderSource(frag_id, fragment_entries, fragment, 0)); in LoadProgram()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | ShaderParser.cpp | 91 GLEScontext::dispatcher().glShaderSource(globalName, 1, &src, NULL); in restore() 93 GLEScontext::dispatcher().glShaderSource(globalName, 1, parsedLines(), NULL); in restore()
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/hardware/google/gfxstream/host/tests/ |
D | ShaderUtils.cpp | 48 gl->glShaderSource(shader, 1, (const GLchar* const*)&src, nullptr); in compileShader()
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D | GLSnapshotTestStateUtils.cpp | 52 gl->glShaderSource(shader, 1, (const GLchar* const*)&src, nullptr); in loadAndCompileShader()
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D | GLSnapshotShaders_unittest.cpp | 138 gl->glShaderSource(m_shader_name, 1, sources, &len); in loadSource()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | glengine.cpp | 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 218 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 222 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
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/hardware/google/gfxstream/host/gl/glsnapshot/ |
D | GLSnapshot.cpp | 91 mGL->glShaderSource(it.second, 1, sources, &len); in restore()
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/hardware/google/gfxstream/common/detector/ |
D | Gles.cpp | 110 glShaderSource(shader, 1, &shader_source_cstr, nullptr); in CreateShader()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 109 {"glShaderSource", (void*)glShaderSource},
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D | gl2_client_context.h | 111 glShaderSource_client_proc_t glShaderSource; member
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/hardware/libhardware/tests/hwc/ |
D | util.c | 54 glShaderSource(shader, 1, &src, NULL); in load_shader()
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 108 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 105 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_only.entries | 67 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles2_only_static_translator_namespaced_header.h | 70 GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* strin…
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D | gles2_only_functions.h | 70 …X(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* l…
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/hardware/google/gfxstream/host/gl/ |
D | YUVConverter.cpp | 754 s_gles2.glShaderSource(vertShader, 1, &vertShaderSourceChars, &vertShaderSourceLen); in createYUVGLShader() 755 s_gles2.glShaderSource(fragShader, 1, &fragShaderSourceChars, &fragShaderSourceLen); in createYUVGLShader()
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D | TextureDraw.cpp | 44 s_gles2.glShaderSource(shader, 1, &text, &textLen); in createShader()
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D | TextureResize.cpp | 169 s_gles2.glShaderSource(shader, source.size(), source.begin(), nullptr); in createShader()
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 142 glShaderSource_server_proc_t glShaderSource; member
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndTests.cpp | 369 dispatch.glShaderSource(shader, 1, &sourceTyped, &sourceLength); in MakeShader()
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