Home
last modified time | relevance | path

Searched refs:glShaderSource (Results 1 – 25 of 57) sorted by relevance

123

/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp46 GL(glShaderSource(vert_id, vertex_entries, vertex, 0)); in LoadProgram()
50 GL(glShaderSource(frag_id, fragment_entries, fragment, 0)); in LoadProgram()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DShaderParser.cpp91 GLEScontext::dispatcher().glShaderSource(globalName, 1, &src, NULL); in restore()
93 GLEScontext::dispatcher().glShaderSource(globalName, 1, parsedLines(), NULL); in restore()
/hardware/google/gfxstream/host/tests/
DShaderUtils.cpp48 gl->glShaderSource(shader, 1, (const GLchar* const*)&src, nullptr); in compileShader()
DGLSnapshotTestStateUtils.cpp52 gl->glShaderSource(shader, 1, (const GLchar* const*)&src, nullptr); in loadAndCompileShader()
DGLSnapshotShaders_unittest.cpp138 gl->glShaderSource(m_shader_name, 1, sources, &len); in loadSource()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp218 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
222 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.cpp91 mGL->glShaderSource(it.second, 1, sources, &len); in restore()
/hardware/google/gfxstream/common/detector/
DGles.cpp110 glShaderSource(shader, 1, &shader_source_cstr, nullptr); in CreateShader()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h109 {"glShaderSource", (void*)glShaderSource},
Dgl2_client_context.h111 glShaderSource_client_proc_t glShaderSource; member
/hardware/libhardware/tests/hwc/
Dutil.c54 glShaderSource(shader, 1, &src, NULL); in load_shader()
/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp108 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp105 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles2_only.entries67 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles2_only_static_translator_namespaced_header.h70 GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* strin…
Dgles2_only_functions.h70 …X(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* l…
/hardware/google/gfxstream/host/gl/
DYUVConverter.cpp754 s_gles2.glShaderSource(vertShader, 1, &vertShaderSourceChars, &vertShaderSourceLen); in createYUVGLShader()
755 s_gles2.glShaderSource(fragShader, 1, &fragShaderSourceChars, &fragShaderSourceLen); in createYUVGLShader()
DTextureDraw.cpp44 s_gles2.glShaderSource(shader, 1, &text, &textLen); in createShader()
DTextureResize.cpp169 s_gles2.glShaderSource(shader, source.size(), source.begin(), nullptr); in createShader()
/hardware/google/gfxstream/host/gl/gles2_dec/
Dgles2_server_context.h142 glShaderSource_server_proc_t glShaderSource; member
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.cpp369 dispatch.glShaderSource(shader, 1, &sourceTyped, &sourceLength); in MakeShader()

123