Searched refs:glShaderString (Results 1 – 11 of 11) sorted by relevance
/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_client_context.h | 219 glShaderString_client_proc_t glShaderString; member
|
D | gl2_client_context.cpp | 219 glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData); in initDispatchByName()
|
D | gl2_entry.cpp | 214 void glShaderString(GLuint shader, const GLchar* string, GLsizei len); 1710 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) in glShaderString() function 1713 ctx->glShaderString(ctx, shader, string, len); in glShaderString()
|
D | GL2Encoder.cpp | 1932 ctx->glShaderString(ctx, shader, str, len + 1); in s_glShaderSource()
|
D | gl2_enc.cpp | 12909 this->glShaderString = &glShaderString_enc; in gl2_encoder_context_t()
|
/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 256 glShaderString_server_proc_t glShaderString; member
|
D | gles2_server_context.cpp | 219 glShaderString = (glShaderString_server_proc_t) getProc("glShaderString", userData); in initDispatchByName()
|
D | GLESv2Decoder.cpp | 120 glShaderString = s_glShaderString; in initGL()
|
D | gles2_dec.cpp | 4488 this->glShaderString(this, var_shader, (const GLchar*)(inptr_string.get()), var_len); in decode()
|
/hardware/google/gfxstream/codegen/gles2/ |
D | gles2.attrib | 641 #GL_ENTRY(void, glShaderString, GLuint shader, GLchar *string, GLsizei len) 642 glShaderString
|
D | gles2.in | 217 GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len)
|