Searched refs:globalShaderName (Results 1 – 1 of 1) sorted by relevance
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 506 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName( in glAttachShader() local 508 SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE); in glAttachShader() 526 ctx->dispatcher().glAttachShader(globalProgramName,globalShaderName); in glAttachShader() 893 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName( in glCompileShader() local 895 SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE); in glCompileShader() 903 ctx->dispatcher().glCompileShader(globalShaderName); in glCompileShader() 907 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_INFO_LOG_LENGTH,&infoLogLength); in glCompileShader() 909 ctx->dispatcher().glGetShaderInfoLog(globalShaderName,infoLogLength,NULL,infoLog); in glCompileShader() 915 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_COMPILE_STATUS,&compileStatus); in glCompileShader() 918 ctx->dispatcher().glCompileShader(globalShaderName); in glCompileShader() [all …]
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