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Searched refs:globalShaderName (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp506 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName( in glAttachShader() local
508 SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE); in glAttachShader()
526 ctx->dispatcher().glAttachShader(globalProgramName,globalShaderName); in glAttachShader()
893 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName( in glCompileShader() local
895 SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE); in glCompileShader()
903 ctx->dispatcher().glCompileShader(globalShaderName); in glCompileShader()
907 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_INFO_LOG_LENGTH,&infoLogLength); in glCompileShader()
909 ctx->dispatcher().glGetShaderInfoLog(globalShaderName,infoLogLength,NULL,infoLog); in glCompileShader()
915 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_COMPILE_STATUS,&compileStatus); in glCompileShader()
918 ctx->dispatcher().glCompileShader(globalShaderName); in glCompileShader()
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