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Searched refs:hasDepth (Results 1 – 3 of 3) sorted by relevance

/hardware/interfaces/camera/device/default/
DExternalCameraDevice.cpp327 bool hasDepth = false; in initAvailableCapabilities() local
332 hasDepth = true; in initAvailableCapabilities()
343 if (hasDepth) { in initAvailableCapabilities()
634 bool hasDepth = false; in initOutputCharsKeys() local
646 hasDepth = true; in initOutputCharsKeys()
658 if (hasDepth) { in initOutputCharsKeys()
/hardware/interfaces/camera/device/3.4/default/
DExternalCameraDevice.cpp272 bool hasDepth = false; in initAvailableCapabilities() local
276 case V4L2_PIX_FMT_Z16: hasDepth = true; break; in initAvailableCapabilities()
283 if (hasDepth) { in initAvailableCapabilities()
698 bool hasDepth = false; in initOutputCharsKeys() local
710 hasDepth = true; in initOutputCharsKeys()
722 if (hasDepth) { in initOutputCharsKeys()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1791 …bool hasDepth = (props.depthAttachment_hasTexObj || props.depthAttachment_hasRbo || props.depthste… in checkFramebufferCompleteness() local
1794 if (hasDepth) { in checkFramebufferCompleteness()
1816 if (hasDepth && hasStencil) { in checkFramebufferCompleteness()