Searched refs:hasVBOs (Results 1 – 4 of 4) sorted by relevance
315 void GLClientState::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) { in getVBOUsage() argument321 *hasVBOs = true; in getVBOUsage()332 *hasVBOs = true; in getVBOUsage()334 if (*hasClientArrays && *hasVBOs) return; in getVBOUsage()344 *hasVBOs) { in getVBOUsage()360 if (bufferObject != 0 && hasVBOs) { in getVBOUsage()361 *hasVBOs = true; in getVBOUsage()367 if (*hasClientArrays && *hasVBOs) return; in getVBOUsage()371 *hasVBOs) { in getVBOUsage()
278 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs);
1315 void GL2Encoder::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const { in getVBOUsage()1317 if (hasVBOs) *hasVBOs = false; in getVBOUsage()1319 m_state->getVBOUsage(hasClientArrays, hasVBOs); in getVBOUsage()6028 bool hasVBOs = false; in s_glDrawArraysIndirect() local6029 ctx->getVBOUsage(&hasClientArrays, &hasVBOs); in s_glDrawArraysIndirect()6057 bool hasVBOs = false; in s_glDrawElementsIndirect() local6058 ctx->getVBOUsage(&hasClientArrays, &hasVBOs); in s_glDrawElementsIndirect()
185 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;