Searched refs:highestBindingNumber (Results 1 – 1 of 1) sorted by relevance
34 uint32_t highestBindingNumber = 0; in initDescriptorWriteTable() local37 if (layoutBindings[i].binding > highestBindingNumber) { in initDescriptorWriteTable()38 highestBindingNumber = layoutBindings[i].binding; in initDescriptorWriteTable()42 std::vector<uint32_t> countsEachBinding(highestBindingNumber + 1, 0); in initDescriptorWriteTable()