Searched refs:instanceShaderBindingTableRecordOffset (Results 1 – 4 of 4) sorted by relevance
1140 * pname:instanceShaderBindingTableRecordOffset is a 24-bit offset used in1163 * pname:instanceShaderBindingTableRecordOffset and pname:flags occupy the1165 ** pname:instanceShaderBindingTableRecordOffset occupies the 24 least1327 * pname:instanceShaderBindingTableRecordOffset is a 24-bit offset used in1350 * pname:instanceShaderBindingTableRecordOffset and pname:flags occupy the1352 ** pname:instanceShaderBindingTableRecordOffset occupies the 24 least1386 * pname:instanceShaderBindingTableRecordOffset is a 24-bit offset used in1409 * pname:instanceShaderBindingTableRecordOffset and pname:flags occupy the1411 ** pname:instanceShaderBindingTableRecordOffset occupies the 24 least
756 shader locations is the code:instanceShaderBindingTableRecordOffset value799 code:instanceShaderBindingTableRecordOffset {plus}814 code:instanceShaderBindingTableRecordOffset {plus}
12767 uint32_t instanceShaderBindingTableRecordOffset:24; member15248 uint32_t instanceShaderBindingTableRecordOffset:24; member15277 uint32_t instanceShaderBindingTableRecordOffset:24; member
673 …_HPP_HASH_COMBINE( seed, accelerationStructureInstanceKHR.instanceShaderBindingTableRecordOffset ); in operator ()()689 …OMBINE( seed, accelerationStructureMatrixMotionInstanceNV.instanceShaderBindingTableRecordOffset ); in operator ()()756 …H_COMBINE( seed, accelerationStructureSRTMotionInstanceNV.instanceShaderBindingTableRecordOffset ); in operator ()()