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Searched refs:intData (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DScopedGLState.cpp42 gl.glGetIntegerv(name, v.intData); in push()
57 v.intData[0] = gl.glIsEnabled(name); in push()
103 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, v.intData[0]); in ~ScopedGLState()
105 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, v.intData[0]); in ~ScopedGLState()
108 gl.glUseProgram(v.intData[0]); in ~ScopedGLState()
111 gl.glBindVertexArray(v.intData[0]); in ~ScopedGLState()
114 gl.glBindBuffer(GL_ARRAY_BUFFER, v.intData[0]); in ~ScopedGLState()
117 gl.glBindTexture(GL_TEXTURE_2D, v.intData[0]); in ~ScopedGLState()
120 gl.glBindTexture(GL_TEXTURE_CUBE_MAP, v.intData[0]); in ~ScopedGLState()
123 gl.glViewport(v.intData[0], v.intData[1], v.intData[2], v.intData[3]); in ~ScopedGLState()
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/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DScopedGLState.h38 int intData[4]; member