Searched refs:intData (Results 1 – 2 of 2) sorted by relevance
42 gl.glGetIntegerv(name, v.intData); in push()57 v.intData[0] = gl.glIsEnabled(name); in push()103 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, v.intData[0]); in ~ScopedGLState()105 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, v.intData[0]); in ~ScopedGLState()108 gl.glUseProgram(v.intData[0]); in ~ScopedGLState()111 gl.glBindVertexArray(v.intData[0]); in ~ScopedGLState()114 gl.glBindBuffer(GL_ARRAY_BUFFER, v.intData[0]); in ~ScopedGLState()117 gl.glBindTexture(GL_TEXTURE_2D, v.intData[0]); in ~ScopedGLState()120 gl.glBindTexture(GL_TEXTURE_CUBE_MAP, v.intData[0]); in ~ScopedGLState()123 gl.glViewport(v.intData[0], v.intData[1], v.intData[2], v.intData[3]); in ~ScopedGLState()[all …]
38 int intData[4]; member