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Searched refs:isCubeMapFaceTarget (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DTextureUtils.h50 bool isCubeMapFaceTarget(GLenum target);
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DTextureUtils.cpp617 bool isCubeMapFaceTarget(GLenum target) { in isCubeMapFaceTarget() function
DGLEScontext.cpp2421 if (isCubeMapFaceTarget(target)) { in prepareCoreProfileEmulatedTexture()
2720 if (isCubeMapFaceTarget(target)) { in copyTexImageWithEmulation()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmImp.cpp1995 !isCubeMapFaceTarget(target)) { in glTexImage2D()