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Searched refs:isDepth (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DSaveableTexture.cpp541 bool isDepth) { in loadFromStream() argument
546 if (isDepth) { in loadFromStream()
656 GLenum target, bool isDepth, in onSave()
709 if (isDepth) { in onSave()
739 if (isDepth) { in onSave()
/hardware/qcom/camera/msm8998/QCamera2/stack/common/
Dcam_types.h1527 uint8_t isDepth; member
/hardware/qcom/camera/msm8998/QCamera2/HAL/
DQCamera2HWICallbacks.cpp2288 payload->focus_data.isDepth = *isDepthFocus; in metadata_stream_cb_routine()
DQCamera2HWI.cpp6683 focusMode, focus_data.focus_state, focus_data.isDepth); in processAutoFocusEvent()
6753 if (!bDepthAFCallbacks && focus_data.isDepth && in processAutoFocusEvent()