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Searched refs:isValidNativeWin (Results 1 – 6 of 6) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DEglOsApi.h174 virtual bool isValidNativeWin(Surface* win) = 0;
175 virtual bool isValidNativeWin(EGLNativeWindowType win) = 0;
DEglOsApi_darwin.cpp222 virtual bool isValidNativeWin(EglOS::Surface* win) { in isValidNativeWin() function in __anon19379e4b0111::MacDisplay
229 return isValidNativeWin(MacSurface::from(win)->handle()); in isValidNativeWin()
233 virtual bool isValidNativeWin(EGLNativeWindowType win) { in isValidNativeWin() function in __anon19379e4b0111::MacDisplay
DEglOsApi_egl.cpp312 bool isValidNativeWin(Surface* win);
313 bool isValidNativeWin(EGLNativeWindowType win);
765 bool EglOsEglDisplay::isValidNativeWin(Surface* win) { in isValidNativeWin() function in __anon4d714c1e0111::EglOsEglDisplay
771 isValidNativeWin(surface->getWin()); in isValidNativeWin()
774 bool EglOsEglDisplay::isValidNativeWin(EGLNativeWindowType win) { in isValidNativeWin() function in __anon4d714c1e0111::EglOsEglDisplay
DEglOsApi_glx.cpp359 virtual bool isValidNativeWin(EglOS::Surface* win) { in isValidNativeWin() function in __anonf3e8b6d10111::GlxDisplay
363 return isValidNativeWin(GlxSurface::drawableFor(win)); in isValidNativeWin()
367 virtual bool isValidNativeWin(EGLNativeWindowType win) { in isValidNativeWin() function in __anonf3e8b6d10111::GlxDisplay
DEglOsApi_wgl.cpp990 virtual bool isValidNativeWin(EglOS::Surface* win) { in isValidNativeWin() function in __anonb70991b00111::WglDisplay
994 return isValidNativeWin(WinSurface::from(win)->getHwnd()); in isValidNativeWin()
998 virtual bool isValidNativeWin(EGLNativeWindowType win) { in isValidNativeWin() function in __anonb70991b00111::WglDisplay
DEglImp.cpp782 if(!dpy->nativeType()->isValidNativeWin(win)) { in eglCreateWindowSurface()
1157 !nativeDisplay->isValidNativeWin(nativeRead)) { in eglMakeCurrent()
1161 !nativeDisplay->isValidNativeWin(nativeDraw)) { in eglMakeCurrent()
1261 !dpy->nativeType()->isValidNativeWin(Srfc.get()->native())) { in eglSwapBuffers()