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Searched refs:is_multiview (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/mesa/src/vulkan/runtime/
Dvk_render_pass.h266 bool is_multiview; member
Dvk_render_pass.c493 pass->is_multiview = true; in vk_common_CreateRenderPass2()
494 assert(pass->is_multiview == (desc->viewMask != 0)); in vk_common_CreateRenderPass2()
962 .viewMask = pass->is_multiview ? subpass->view_mask : 0, in vk_get_command_buffer_inheritance_as_rendering_resume()
1345 if (pass->is_multiview) { in can_use_attachment_initial_layout()
1493 } else if (pass->is_multiview) { in transition_attachment()
1567 .layerCount = pass->is_multiview ? 1 : framebuffer->layers, in load_attachment()
1568 .viewMask = pass->is_multiview ? view_mask : 0, in load_attachment()
2084 .layerCount = pass->is_multiview ? 1 : framebuffer->layers, in begin_subpass()
2085 .viewMask = pass->is_multiview ? subpass->view_mask : 0, in begin_subpass()