Searched refs:kAngleName (Results 1 – 2 of 2) sorted by relevance
224 const char* kAngleName = "ANGLE"; in dispatchFuncs() local226 if (glString && 0 == strncmp(glString, kAngleName, strlen(kAngleName))) { in dispatchFuncs()
118 const char* kAngleName = "ANGLE"; in TEST_F() local122 if (strncmp(kRendererString, kAngleName, strlen(kAngleName)) in TEST_F()