Searched refs:kDrawCallLimit (Results 1 – 1 of 1) sorted by relevance
562 static constexpr uint32_t kDrawCallLimit = 50000; variable651 while (drawCount < kDrawCallLimit) { in TEST_F()667 float drawCallHz = (float)kDrawCallLimit / sec; in TEST_F()669 printf("Drew %u times in %f ms. Rate: %f Hz\n", kDrawCallLimit, ms, drawCallHz); in TEST_F()700 gl->glTestHostDriverPerformance(kDrawCallLimit, &duration_us, &duration_cpu_us); in TEST_F()704 float drawCallHz = kDrawCallLimit / sec; in TEST_F()706 printf("Drew %u times in %f ms. Rate: %f Hz\n", kDrawCallLimit, ms, drawCallHz); in TEST_F()