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Searched refs:kVertexShaderSource (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp81 const char kVertexShaderSource[] = variable
197 mVertexShader = createShader(GL_VERTEX_SHADER, kVertexShaderSource); in TextureDraw()
DTextureResize.cpp54 static const char kVertexShaderSource[] = variable
194 kCommonShaderSource, dimensionConst.str().c_str(), kVertexShaderSource in attachShaders()