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Searched refs:kVulkanShaderFloat16Int8 (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglSystemCommon/
DEmulatorFeatureInfo.h112 static const char kVulkanShaderFloat16Int8[] = "ANDROID_EMU_vulkan_shader_float16_int8"; variable
DHostConnection.cpp643 if (hostExtensions.find(kVulkanShaderFloat16Int8) != std::string::npos) { in queryAndSetVulkanShaderFloat16Int8Support()
/hardware/google/gfxstream/host/
DRenderControl.cpp226 static const char* kVulkanShaderFloat16Int8 = "ANDROID_EMU_vulkan_shader_float16_int8"; variable
595 glStr += kVulkanShaderFloat16Int8; in rcGetGLString()