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Searched refs:lastBoundTarget (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp4266 GLenum lastBoundTarget = state->queryTexLastBoundTarget(texture); in s_glFramebufferTextureLayer() local
4267 SET_ERROR_IF(lastBoundTarget != GL_TEXTURE_2D_ARRAY && in s_glFramebufferTextureLayer()
4268 lastBoundTarget != GL_TEXTURE_3D, in s_glFramebufferTextureLayer()