Searched refs:lightAmbients (Results 1 – 2 of 2) sorted by relevance
197 GLfloat lightAmbients[4 * kMaxLights]; member
926 memcpy(m_lightingBuffer.lightAmbients + 4 * i, &light.ambient, 4 * sizeof(GLfloat)); in setupLighting()939 …v(m_geometryDrawState.lightAmbientsLoc, GLEScmContext::kMaxLights, m_lightingBuffer.lightAmbients); in setupLighting()