Searched refs:lightAmbientsLoc (Results 1 – 2 of 2) sorted by relevance
76 GLint lightAmbientsLoc; member
302 m_geometryDrawState.lightAmbientsLoc = in getGeometryDrawState()939 …gl.glUniform4fv(m_geometryDrawState.lightAmbientsLoc, GLEScmContext::kMaxLights, m_lightingBuffer.… in setupLighting()