Searched refs:lightDiffuses (Results 1 – 2 of 2) sorted by relevance
198 GLfloat lightDiffuses[4 * kMaxLights]; member
927 memcpy(m_lightingBuffer.lightDiffuses + 4 * i, &light.diffuse, 4 * sizeof(GLfloat)); in setupLighting()940 …v(m_geometryDrawState.lightDiffusesLoc, GLEScmContext::kMaxLights, m_lightingBuffer.lightDiffuses); in setupLighting()