Searched refs:lightDirections (Results 1 – 2 of 2) sorted by relevance
201 GLfloat lightDirections[3 * kMaxLights]; member
930 memcpy(m_lightingBuffer.lightDirections + 3 * i, &light.direction, 3 * sizeof(GLfloat)); in setupLighting()943 …geometryDrawState.lightDirectionsLoc, GLEScmContext::kMaxLights, m_lightingBuffer.lightDirections); in setupLighting()