Searched refs:lightModelSceneAmbientLoc (Results 1 – 2 of 2) sorted by relevance
72 GLint lightModelSceneAmbientLoc; member
295 m_geometryDrawState.lightModelSceneAmbientLoc = in getGeometryDrawState()918 gl.glUniform4fv(m_geometryDrawState.lightModelSceneAmbientLoc, 1, lightModel.color); in setupLighting()