Searched refs:lightPositions (Results 1 – 2 of 2) sorted by relevance
200 GLfloat lightPositions[4 * kMaxLights]; member
929 memcpy(m_lightingBuffer.lightPositions + 4 * i, &light.position, 4 * sizeof(GLfloat)); in setupLighting()942 …m_geometryDrawState.lightPositionsLoc, GLEScmContext::kMaxLights, m_lightingBuffer.lightPositions); in setupLighting()