Searched refs:lightSpeculars (Results 1 – 2 of 2) sorted by relevance
199 GLfloat lightSpeculars[4 * kMaxLights]; member
928 memcpy(m_lightingBuffer.lightSpeculars + 4 * i, &light.specular, 4 * sizeof(GLfloat)); in setupLighting()941 …m_geometryDrawState.lightSpecularsLoc, GLEScmContext::kMaxLights, m_lightingBuffer.lightSpeculars); in setupLighting()