Searched refs:linkage (Results 1 – 19 of 19) sorted by relevance
/hardware/google/aemu/snapshot/ |
D | BUILD.bazel | 19 "-Wno-return-type-c-linkage",
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/hardware/google/gfxstream/host/gl/glsnapshot/ |
D | GLSnapshot.h | 36 std::map<GLenum, GLuint> linkage; member
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/hardware/google/gfxstream/host/vulkan/ |
D | meson.build | 43 '-Wno-return-type-c-linkage',
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D | CMakeLists.txt | 55 …ions(gfxstream-vulkan-server PRIVATE -Wno-unused-value -Wno-return-type -Wno-return-type-c-linkage)
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D | Android.bp | 35 "-Wno-return-type-c-linkage",
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D | BUILD.bazel | 37 "-Wno-return-type-c-linkage",
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/hardware/google/gfxstream/host/ |
D | BUILD.bazel | 104 "-Wno-return-type-c-linkage", 161 "-Wno-return-type-c-linkage",
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_EXT_pipeline_library_group_handles.adoc | 32 record buffers and the linkage of ray tracing pipelines.
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D | vulkanscdeviations.adoc | 271 |Rule |8.6: "An identifier with external linkage shall have exactly one
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/hardware/google/aemu/host-common/ |
D | BUILD.bazel | 66 "-Wno-return-type-c-linkage",
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/hardware/google/gfxstream/host/gl/ |
D | BUILD.bazel | 94 "-Wno-return-type-c-linkage", 177 "-Wno-return-type-c-linkage",
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/hardware/google/gfxstream/ |
D | Android.bp | 121 // -Werror=return-type), so -Wno-return-type and -Wno-return-type-c-linkage will not work.
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/hardware/google/aemu/ |
D | CMakeLists.txt | 72 set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-extern-c-compat -Wno-return-type-c-linkage")
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/ |
D | VK_AMDX_shader_enqueue.adoc | 80 The linkage between nodes however is defined wholly in shader code.
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/style/ |
D | markup.adoc | 852 linkage between the glossary and definitions in the specification body.
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/hardware/google/gfxstream/guest/mesa/ |
D | meson.build | 1509 # For MSVC and MinGW we aren't using pthreads, and dependency('threads') will add linkage
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/ |
D | cmdbuffers.adoc | 137 Resetting or freeing a primary command buffer removes the lifecycle linkage
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D | pipelines.adoc | 8333 This linkage is achieved by using the following structure within the
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/ |
D | ChangeLog.adoc | 4265 * Add more details about zero shader group handles and draw linkage to
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