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Searched refs:loadShader (Results 1 – 2 of 2) sorted by relevance

/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp100 GLuint loadShader(GLenum type, const char* shaderSrc) { in loadShader() function
143 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram()
149 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp96 GLuint loadShader(GLenum type, const char* shaderSrc) { in loadShader() function
139 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram()
145 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()