Searched refs:loadShader (Results 1 – 2 of 2) sorted by relevance
100 GLuint loadShader(GLenum type, const char* shaderSrc) { in loadShader() function143 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram()149 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()
96 GLuint loadShader(GLenum type, const char* shaderSrc) { in loadShader() function139 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram()145 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()